Andy Belford hat im nordamerikanischen Forum einen Post von James Casey, Associate Producer von WAR, veröffentlicht. In diesem wird die Community um ihre Meinung zu der Ökonomie von WAR gebeten.
So how do we look at ways to change our current economy to balance both supply and demand? To accomplish this we need to look at solutions that will tweak the way items are rewarded. Not just how useful they are to the individual, but also as potential trade goods in the economy. We have a good idea on how to do this, but we want to throw the issue out there and get some feedback proactively, before we settle on a design.
What we’d like are some thoughts on how to change our world drops, PQ loot, and the like to make them more viable and valuable to the economy which will hopefully balance supply and demand. Examples would be: making items BOE versus BOP, making items useful to multiple classes, etc.
Es ist davon auszugehen, dass dieser Post in den nächsten Tagen auch übersetzt an die deutsche Community weitergeleitet wird. Wenn es soweit ist, findet ihr es natürlich in den News.
Zum vollständigen Post von James Casey